I created this blog post as an introduction to some of the technologies we can use for recreating these objects in 3D. Hopefully this gives you a good sense of it all!
The crossbow pictured below was graciously provided by Drac. I can’t thank him enough for the patience he had for me and this process. I was learning and steadily improving while working on this scanning project, but all in all, I probably had this crossbow in my possession for a 16 months!
I used a David Scanner and Next Engine 3D Scanner to begin this project.
The only part left for me to do here is to align the rear scan with the scan of the front. That’s going to come at a later date, because I’m pretty content just knowing that I have this data with a phenomenal level of detail waiting for me. If you want to beat me to cleaning the data up more, you can find a download link on Nerfhaven.
Check back sometime next month for a post about the Supermaxx 1500 Arrow Shooter process, that project utilized an entirely different workflow!
Here’s a select few of the best 3D models we were able to create while using the ME3D Full Body 3D Scanner.
All of these scans were created with a stock Microsoft Xbox 360 Kinect in conjunction with the machine Stephen Hawes and I built. Stephen wrote a piece of software that allowed the machine to move while a Kinect would image objects through Skanect on a sepeate computer.
Click to load any of the embeded 3D SketchFab models! You can click and drag in the viewports to naviage around the models.