This outdoor scene was my final project for Modeling Lighting & Rendering 1 in Fall 2015. Just about all of the materials in this frame were added by hand, and most of the textures were made for the scene using procedural materials methods.
This frog with a Modeling Lighting & Rendering 2 assignment. We were tasked with taking a UV Mapped 3D Mesh and painting it in 3D Coat, exporting an AO map, Normal Map, Displacement Map, and Color Map. These maps were then mapped to a .obj file in C4D where I rendered the frog in a studio lighting setup.