During a semester-long internship, I worked alongside a team of fellow 2D & 3D Digital Media students to support the Interactive Media Wall at Boston Children’s Hospital. We were tasked with creating assets for several new scenes before a summer refresh. All new assets were created in Cinema 4D, the scenes were built in Unity 3D. My responsibilities included character modeling for the Monsters scene, as well as object modeling for the Ant scene and Around the World scene.
Disclaimer – Chipmonk was rigged and animated by Robin Simon in the following videos.
Monsters Interactive Scene –
Here are some renders of my finished character + footage of the final project from when delivered it to BCH.