This outdoor scene was my final project for Modeling Lighting & Rendering 1 in Fall 2015. Just about all of the materials in this frame were added by hand, and most of the textures were made for the scene using procedural materials methods.
This frog with a Modeling Lighting & Rendering 2 assignment. We were tasked with taking a UV Mapped 3D Mesh and painting it in 3D Coat, exporting an AO map, Normal Map, Displacement Map, and Color Map. These maps were then mapped to a .obj file in C4D where I rendered the frog in a studio lighting setup.
Having finished my first 3D Scanning Machine , I wanted to try to make another. It’s still a huge WIP, but this time the goal is to have it 100% 3D modeled down to every nut and bolt before I go off and build it. So far the proof of concept renders are fantastic and this is a project I’m looking forward to finishing at some point.
As an assignment for Engineering 1000 here at UConn, we were tasked with designing a catapult with a price constraint of ~$12.40.
Unfortunately, as it turned out, the stepper motors we were allowed to use from the provided arduino kit were far too weak for my design to successfully implement it- an aim of the project was to keep the Bill of Materials low, and automation was a secondary goal, so instead of opting to buy better stepper motors I decided to turn it in as is.