Interactive Media Wall at Boston’s Children Hospital

During a semester-long internship, I worked alongside a team of fellow 2D & 3D Digital Media students to support the Interactive Media Wall at Boston Children’s Hospital. We were tasked with creating assets for several new scenes before a summer refresh. All new assets were created in Cinema 4D, the scenes were built in Unity 3D. My responsibilities included character modeling for the Monsters scene, as well as object modeling for the Ant scene and Around the World scene.

Disclaimer – Chipmonk was rigged and animated by Robin Simon in the following videos.

Monsters Interactive Scene –
Here are some renders of my finished character + footage of the final project from when delivered it to BCH.

View_1_0000
Chipmonkready

Modeling Lighting & Rendering Class Assignments

Camera_view3

MaterialOveride

This outdoor scene was my final project for Modeling Lighting & Rendering 1 in Fall 2015. Just about all of the materials in this frame were added by hand, and most of the textures were made for the scene using procedural materials methods.

Frog1

This frog with a Modeling Lighting & Rendering 2 assignment. We were tasked with taking a UV Mapped 3D Mesh and painting it in 3D Coat, exporting an AO map, Normal Map, Displacement Map, and Color Map. These maps were then mapped to a .obj file in C4D where I rendered the frog in a studio lighting setup.

Creature Sculpts

This elephant was sculpted in 3D-Coat for a class assignment
Sculpted Elephant

A model of the ‘Jonathan the Husky’ Statue located outside of Gampel Pavilion at the University of Connecticut in Storrs, CT. The initial model was built with photogrammetry, and then cleaned up and detailed in 3D-Coat.
Jonathan the Husky Remake

Jonathan-Statue

3D Printed Catapult

As an assignment for Engineering 1000 here at UConn, we were tasked with designing a catapult with a price constraint of ~$12.40.

Here was my initial design, which aimed to use a stepper motor to wind back the arm for full auto firing.

Here’s one side of the final design, rendered in SolidWorks

At roughly 5¢ a gram for filament, my design was kept within our price limitations.

Printing successfully on my Replicator 2

Partially assembled, with a randomly toothed gear to see if it fit on the motor.

Unfortunately, as it turned out, the stepper motors we were allowed to use from the provided arduino kit were far too weak for my design to successfully implement it an aim of the project was to keep the Bill of Materials low, and automation was a secondary goal, so instead of opting to buy better stepper motors I decided to turn it in as is.

Automation Design